MODES FIELD NOTE 07

Squads & Team Play

Squads are the layer that turns Gallipoli from a large shooter into a coordinated battlefield. Your role, squad type, pinging and Officer support all shape what the team can do next.

Last updated: 2026-08-17
GM
07
FIELD MANUAL / BRIEFINGOttoman
Fronts
PRE-RELEASE EDITION
Team shape25-player side
Squad toolPing communication
Roles10 historic classes
DecisionFill a gap
THE BRIEFING

Squad play is more than grouping up

The current squad brief ties class slots and equipment to the type of squad you join. A squad is therefore a small tactical plan: it points players toward a job, gives the Officer a style of off-map support, and makes some roles more valuable than others in the same moment.

The roles players should understand first

The published examples include the Officer, Heavy Machine Gunner, Sniper and Stretcher Bearer. The Officer steers the group, heavy weapons create pressure, the Sniper controls sightlines, and the Stretcher Bearer helps keep the squad active after a down. The exact full roster should be treated as a living reference until the game is live.

Ping, call-ins and movement

Pinging gives a squad a shared language without requiring voice chat. Use it to mark the next route, a dangerous angle, a defender position or a fallback. Call-ins are most useful when they support an objective decision rather than being dropped simply because they are available.

  • Ping before you move so the squad can read your intention.
  • Choose a role that the squad type can use well.
  • Keep the Officer’s support aligned with the next objective.

A simple squad habit

At the start of a push, name the direction. During the crossing, identify the threat. After the capture, decide whether to secure, rotate or hold. That three-step rhythm is more valuable than everyone choosing the same high-damage class.

QUICK ANSWERS

BEFORE YOU
DEPLOY

Three short answers related to this page. Keep the full FAQ nearby when you need the wider picture.

What is Expedition Mode?

Expedition is the main attack-and-defend flow: attackers move through sectors, capture objectives, secure the position and keep enough momentum to continue. Defenders slow the advance, reset pressure and protect the next line.

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Does Gallipoli have single-player or bots?

Yes. The current platform listings include single-player support, and AI bots can fill public matches or be used in custom matches. Exact bot settings and difficulty options may depend on the final build.

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How many classes and weapons are there?

The current game brief names 10 historical classes and more than 50 authentic weapons and equipment options. The complete class roster, item list and final balance details have not all been published yet.

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